"Oh, you died? On floor THREE? Marvelous. The Prize remains unclaimed, and my faith in you remains theoretical."
— the Mad Wizard

Old-school MUD energy meets a modern real-time roguelite, playable right here in your browser.

A mad wizard has built (or conjured, he's hazy on the details) a 100-floor dungeon and flung it open to anyone foolish enough to enter. He narrates your descent personally: gleeful, petty, easily distracted, taunting your deaths and editorializing on your loot. At the very bottom waits the Prize, something enormous and probably cursed that he swears is "absolutely worth it."

This demo is the first 10 floors, capped by a full boss fight against the Goblin King in his junk-throne arena. No download, no install, hit play and delve.

Features

  • Delve together, or alone. Online co-op straight from the browser, host a room, hand a friend the 4-letter code, scream positionally. (The full game adds local split-screen couch co-op.)
  • Pick your delver. 5 starter classes (Warrior, Sorcerer, Rogue, Cleric, Ranger) across 8 playable races, each with its own look, colours, and stat identity, with 4 more classes to unlock through lore in the full game.
  • Draft a broken build. The Mad Wizard deals you power cards as you descend: exploding corpses, lifesteal, crit cascades, go-fast-on-kill… interesting alone, game-breaking together.
  • Bosses with mechanics, not just health bars. Shove open the Great Door into a sealed arena with its own entrance cinematic, its own metal cue, and a hand-built mechanic and signature relics that only drop from the boss that owns them.
  • A dungeon that fights back. Destructible monster nests, dodgeable projectiles, status-flinging horrors with absurd names, and darkness you'll want a torch for.
  • Loot, forge, shop, descend. Rolled-rarity weapons and armour, scrolls, tomes and potions, cursed fountains, and shopkeepers who don't ask where the gold came from.
  • Plays your way. Keyboard & mouse, gamepad, or touch, every action works on all three. Third- or first-person, your call. Interface in 8 languages.
  • 100% procedural geometry. Every wall, hero, and horror is generated so no two runs alike, and the whole thing runs on a toaster.

Get the full game

Enjoyed the demo? The full game has all 100 floors, every boss, 9 classes, a hidden story that permanently unlocks classes, races, difficulties and colour schemes, five difficulty tiers, local split-screen couch co-op, Steam Achievements and Cloud saves and two very different endings (one of them is a secret).

➤ Wishlist GLOOMDELVE on Steam

The Prize is down there. The wizard is bored. Off you go.

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